4 ms·
> Pointer Acceleration being the biggest one. I love pointer acceleration, and won't use an OS that doesn't feature it. I _like_ being able to perform pixel-p
by RulerOf 2y ago
> Pointer Acceleration being the biggest one.
I love pointer acceleration, and won't use an OS that doesn't feature it.
I _like_ being able to perform pixel-precise movement of the cursor on a ~20MP desktop without also having to drag the mouse across the entire desk or modify mouse DPI to get from one corner to the other.
The disappearing scrollbars are awful though. I have a feeling Apple made that a default to get people to stop clicking on them out of habit.
- Sohcahtoa82 2y ago> I _like_ being able to perform pixel-precise movement of the cursor on a ~20MP desktop without also having to drag the mouse across the entire desk or modify mouse DPI to get from one corner to the other. shrug I can do pixel-precise movement without acceleration, I just have to move the mouse a lot slower. The problem is that in my experience, people conflate DPI with sensitivity, and so say things like "1000 DPI is sensitive enough for me". But of course, with only 1000 DPI, without acceleration, and with moderate sensitivity, you kind of get aliasing in pointer movements. You'll move the mouse as slow as you can, but the pointer will jump in 2-4 pixel increments. I have a 16,000 DPI gaming mouse and set the DPI in the driver to that maximum, then lower sensitivity to compensate. The result is that I can get pixel-perfect movement if I want to, though I admit that it requires a much steadier hand than if I were to just enable acceleration.
- RulerOf 2y agoI probably should've clarified that I absolutely understand the hate for pointer acceleration. I just disagree that it's bad UX ¯\_(ツ)_/¯ Your point though does make we wish that DPI, sensitivity, and the acceleration curve were all configurable directly in the pointer settings for Mac and Windows.