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Because DXVK already exists, and you do still want to run Vulkan anyways. There are AAA games out there using it instead of Direct3D. Natively re-implementing D
by babypuncher 2y ago
Because DXVK already exists, and you do still want to run Vulkan anyways. There are AAA games out there using it instead of Direct3D. Natively re-implementing Direct3D APIs would be a tremendous amount of work for little or no real benefit.