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> mac and windows have this least powerful equivalent For mac if you're referring to ukulele, it has a bunch of limitation and hard to handle cases. This is ki
by makeitdouble 2y ago
> mac and windows have this least powerful equivalent
For mac if you're referring to ukulele, it has a bunch of limitation and hard to handle cases. This is kinda normal as it can't handle all the known cases in the universe, but it's also a software targeted at niche users by definition.
I couldn't remember what exact case was blocking for me, but I'm definitely not the only one who struggled:
https://groups.google.com/g/ukelele-users/c/yeL0OUpR6Gs/m/Wd124QQsBAAJ https://groups.google.com/g/ukelele-users/c/yeL0OUpR6Gs/m/Wd...
I don't know of any windows tool of remapping a layout for win11, I'd love to hear about it please.
> How would you achieve the same with editing a keymap file which has no delays?
Sorry for the misleading. I don't want delays, I'm just remapping a key to have a specific action when pressed alone, and other actions when pressed in a combo. Except Karabiner Elements uses/needs delays to split these two cases (at least for the Cmd key for me)
You don't have these limitations with remapping the keyboard at a lower level + remapping the shortcuts. It also was enough of a pain that I moved to keyboards with more keys in the first place.
- eviks 2y ago> it has a bunch of limitation and hard to handle cases So does any layout-based remapping, and I've mentioned some of the limitations. But also your link says it's a universal layout (e.g., Mac) limitation, not ukulele's, think Ukelele "just" produces mac-compliant plist files, which can be edited by hand > remapping a layout for win11 Have the dlls from the ancient microsoft keyboard layout editor stopped working in Win11? But also there is this more powerful (but paid) app kbdedit > I don't want delays, I got it, you use delays to differentiate, but then what mechanism does a simpler keymapping approach use to differentiate? > I'm just remapping a key to have a specific action when pressed alone, and other actions when pressed in a combo. I had those in Karabiner and with Karabiner elements (also with Cmd, and precisely due to the fact I can use delays that aren't available to the the keymap files I can have quick tap Cmd act differently vs a long tap/hold), so still not clear what specific functionality has disappeared and how this is connected to the level, KE installs its own keyboard driver, so is in full control for recognized keys and can do more than a layout due to the fact that it has more info to work with