3 ms·
Probably due to the fact that spherical linear interpolation would be slower and more specialised than linear interpolation; which the entire render pipeline is
by gloggy 2y ago
Probably due to the fact that spherical linear interpolation would be slower and more specialised than linear interpolation; which the entire render pipeline is already constructed to handle. You can draw a perfect, anti-aliased sphere using a single shader program and 1 triangle.
- qingcharles 2y agoI only found this so far: https://computergraphics.stackexchange.com/questions/5090/fast-approximation-of-spherical-texture-coordinates https://computergraphics.stackexchange.com/questions/5090/fa...