4 ms·
Thank you for posting that. I might use that curl-noise to generate clouds on a planetary-scale game I'm working on right now.
by bun_terminator 2y ago
Thank you for posting that. I might use that curl-noise to generate clouds on a planetary-scale game I'm working on right now.
- lainga 2y agounrelated: if you want to talk about that particular type of game shoot me an email (see profile)
- mrsharpoblunto 2y agoI’ve since done a bunch more on planetary cloud rendering, need to do a proper write up, but it’s a combination of volumetric noise, flow fields & atmospheric scattering. https://x.com/mr_sharpoblunto/status/1653986502106570757 https://x.com/mr_sharpoblunto/status/1653986502106570757