3 ms·
Modern GPUs aren't optimized for it. You can indeed do this in software, but this is the path hardware acceleration took.
by NBJack 2y ago
Modern GPUs aren't optimized for it. You can indeed do this in software, but this is the path hardware acceleration took.
- cmovq 2y agoIt’s actually quite common to use a 24bit fixed point format for the depth buffer, leaving 8 bits for the stencil buffer. GPUs do a lot of fixed point to float conversions for the different texture and vertex formats since memory bandwidth is more expensive than compute.