3 ms·
Because you're incrementing server side data, not local. Which doesn't matter for trivial counter examples but the same technique is something I've used (not w
by p_l 2y ago
Because you're incrementing server side data, not local.
Which doesn't matter for trivial counter examples but the same technique is something I've used (not with ludic, but with HTMX) to trigger actions in physical space.