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> I've just never been able to get the hang of mouse controls, even in Fusion 360 I can relate to this -- I would consider myself 3D-clumsy. But learning the v
by throw46365 2y ago
> I've just never been able to get the hang of mouse controls, even in Fusion 360
I can relate to this -- I would consider myself 3D-clumsy. But learning the various navigation tools in FreeCAD (numbered views, the navigation cube, the new orient-to-face option) has helped me a lot.
And I think fundamentally not being so intimidated by the rest of the package means it's more worth persevering with that stuff.
(Also FreeCAD's trackpad+keyboard gestures are basically usable)
> Obviously to each their own. I do wish that code-based CAD is better but I'm not a mechanical engineer, just an enthusiast with a 3D printer.
Indeed. It's fabulous that we have choices in open source CAD, open source slicers, open source printers. It's just wild to me -- it actually makes me emotional -- that I can make some of the things I want from my thoughts at such low cost.
But do check out Build123D; I think it will get you to another level.
- tombert 2y agoYeah, I see Build123D being referenced a lot here. I'll give it a try, though I suspect I'll probably stick with Bowler Studio because I actually use the physics and robo simulation stuff a lot.
- throw46365 2y agoBowler Studio was entirely new to me, so thanks for mentioning it. One random mention: Nick Lockwood's ShapeScript, which is another code-CAD thing based around a mesh CSG environment (and pretty unusually runs on iOS) https://shapescript.info/ https://shapescript.info/
- tombert 2y agoBowler Studio was sort of revelatory for me, because it gave me the ability to model a functional part and immediately test it. The physics engine obviously isn't going to be the most accurate of all time, but for a lot stuff that hobbyists do it can be useful, and being able to play with servos and motors really does open a lot of possibilities to avoid wasting time and prints. I've actually played with ShapeScript but I admit that I didn't do anything terribly crazy with it.
- throw46365 2y agoYeah I've only dabbled with it myself. Again it was part of this process of me orienting myself towards "thinking in 3D" and I'm really grateful to much more 3D-literate developers than me that we have so many choices. CascadeStudio is another one: https://github.com/zalo/CascadeStudio https://github.com/zalo/CascadeStudio This is a browser-based JS CAD thing built around an Emscripten cross-compilation of OpenCascade -- the fact that it works at all was revelatory to me about the capability of Emscripten, which had passed me by a little. So this is JS code-CAD in a bRep world.
- eropple 2y agoCascadeStudio is new to me - this is really cool. Thank you for linking it.
- throw46365 2y agoI have found there is another OpenCascade-based JS CAD -- RepliCAD -- which is significantly more developed. https://replicad.xyz https://replicad.xyz And it's even embeddable, which is super-cool: https://sample-app.replicad.xyz https://sample-app.replicad.xyz