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I was building 3D engines a few years before the days of Quake, and having recently watched videos about optimizing the trig code in Super Mario 64, and these o
by qingcharles 2y ago
I was building 3D engines a few years before the days of Quake, and having recently watched videos about optimizing the trig code in Super Mario 64, and these other faster algorithms, it makes me wonder how much more can be squeezed out of old hardware.
I was optimizing my assembler to the nth degree, but optimizing the algorithm is always going to be the real winner.