3 ms·
1ms to render each frame. Does any game meaningfully achieve this today? Even if it’s visually inexpensive, there’s so many things that contribute to a baselin
by Waterluvian 2y ago
1ms to render each frame.
Does any game meaningfully achieve this today? Even if it’s visually inexpensive, there’s so many things that contribute to a baseline cost per frame.
- Ekaros 2y agoCS:GO used to hit 300 cap so probably somewhat higher, but after visual upgrade of CS2 I heard it is more demanding. At that point the delay starts to become also interesting in every part. You can generate 1000 frames, but how much latency is there from inputs and so on to screen might be multiple frames.
- matharmin 2y agoThese days graphics cards do (optional) frame generation, which gives a much higher framerate than what the game can natively do. Still not sure whether that will get you to 1khz, but it would be closer at least.