4 ms·
Agree it's like two separate worlds. Games and web aren't 1:1 tho in relation to whether visual responsiveness is blocking a task. Games need ultra-responsiven
by npunt 2y ago
Agree it's like two separate worlds. Games and web aren't 1:1 tho in relation to whether visual responsiveness is blocking a task.
Games need ultra-responsiveness because rendering frames slower is essentially blocking further user interaction, since players are expected to provide a constant stream of interaction. Being 'engaged' is essentially requiring constant feedback loops between input/output.
On the web the task of reading a webpage doesn't require constant engagement like in games. UI (should) behave in more predictable ways where animation is only there to draw association, not provide novel info. Similarly UI animations are typically (or should not be) blocking main thread responsiveness and (should be) interruptible, so even low frame rates are not breaking the experience in the same way.
But still, your point stands, its crazy what we've come to accept.
- crest 2y agoI also expect my everyday tools to be responsive e.g. if a "desktop" application lags while typing I'm uninstalling that shit (if there is an alternative sigh).
- PlunderBunny 2y agoI find VS Code unusable for this reason - typing is like communicating with an app in a parallel world.
- lazide 2y agoIt’s a good thing we don’t talk about Eclipse, hah. How can a UI framework be abused so heavily that it’s that frustrating to try to use?