4 ms·
On the other hand, the weakness of the onboard compute significantly restricts the Quests’ potential, as does their inability to take a DisplayPort input from a
by jwells89 2y ago
On the other hand, the weakness of the onboard compute significantly restricts the Quests’ potential, as does their inability to take a DisplayPort input from a PC (the tether can only serve crappy compressed video).
I own a Quest 2 and AVP and while the Quest is alright for what it does and regularly gets used (for PC-tethered Beat Saber mainly), I’m on the lookout for a quality dedicated PCVR-oriented replacement that doesn’t break the bank. I don’t see myself buying another Quest in the future unless they add back DisplayPort input or the onboard compute both becomes more powerful and gains the capability to run Steam so I don’t have to buy games from Facebook to play untethered.
- jayd16 2y agoUncompressed 4k@90 isn't exactly trivial. I think you'd need TB3 or USB4 for the bandwidth alone and Qualcomm doesn't provide that on the chipset. The device itself can decompress 8K video if it's stored in disk. I'm fairly certain it's not Meta standing in the way here. My bet is Quest 4 will be able to achieve this but we'll see.
- wtallis 2y agoYeah, Meta has a decent excuse in that they're basically using a smartphone chip for their headsets. Apple's using a laptop chip and another big chip, so not having any high-speed IO for the Vision Pro is more of a glaring omission.