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Their stance on developer access made it DOA on day 1. All apps are flying blind when you're multitasking: apps can't even use iOS style marker tracking unless
by BoorishBears 2y ago
Their stance on developer access made it DOA on day 1.
All apps are flying blind when you're multitasking: apps can't even use iOS style marker tracking unless you run them in "immersive mode", which makes them the only app running.
That combined with no camera access at all, extremely laggy hand tracking, and an inability to do room scale without a constant passthrough make it somehow less capable than a Quest 3.
I bought a Quest 3 after my Vision Pro and it's a legitimately better piece of hardware except for the displays, and passthrough (which is gimped in usage on AVP). Even the lenses are better on the Q3. Meta has a commanding lead in VR after all
- jwells89 2y agoOn the other hand, the weakness of the onboard compute significantly restricts the Quests’ potential, as does their inability to take a DisplayPort input from a PC (the tether can only serve crappy compressed video). I own a Quest 2 and AVP and while the Quest is alright for what it does and regularly gets used (for PC-tethered Beat Saber mainly), I’m on the lookout for a quality dedicated PCVR-oriented replacement that doesn’t break the bank. I don’t see myself buying another Quest in the future unless they add back DisplayPort input or the onboard compute both becomes more powerful and gains the capability to run Steam so I don’t have to buy games from Facebook to play untethered.
- jayd16 2y agoUncompressed 4k@90 isn't exactly trivial. I think you'd need TB3 or USB4 for the bandwidth alone and Qualcomm doesn't provide that on the chipset. The device itself can decompress 8K video if it's stored in disk. I'm fairly certain it's not Meta standing in the way here. My bet is Quest 4 will be able to achieve this but we'll see.
- wtallis 2y agoYeah, Meta has a decent excuse in that they're basically using a smartphone chip for their headsets. Apple's using a laptop chip and another big chip, so not having any high-speed IO for the Vision Pro is more of a glaring omission.
- jayd16 2y agoAs far as passthrough permissions, I don't think either platform lets you near the feed. Vision OS has their nonimmersive 3d widget mode which goes further and only gives you input when your widget is being interacted with. I assume Meta will go a similar route there.
- BoorishBears 2y agoI can forgive most of the Quest's OS limitations because it's functionally an entertainment device. The AVP should have been a powerhouse like the Hololens, and the $3500 price tag didn't exactly scream anything other than enterprise for mass adoption.
- jayd16 2y agoI'm pretty surprised by the idea the Hololens was a powerhouse. Can you elaborate on that? My experience with it certainly didn't evoke 'powerhouse.'