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I'd make the argument that the nature of tools drives much of mass/low-cost art (that is, the majority). Very few people have the training and complete skill s
by ethbr1 2y ago
I'd make the argument that the nature of tools drives much of mass/low-cost art (that is, the majority).
Very few people have the training and complete skill set to fully customize everything.
Consequently, the further you get away from "doing the thing" (e.g. playing an instrument) to "operating the tool that does the thing" (e.g. writing music for a player piano), the stronger impression the tool leaves on your work.
See also the corralling of c64 demos into hardware limitations. Or early electronic music vs 80s+.
- echelon 2y agoThe electronic music point is good, but I wouldn't label electronic music as inferior or not art. It's about choosing which parts of your stack are artisanal vs which parts are implemented for you. These choices impact the form factor, but I wouldn't say that they diminish the work itself.
- ethbr1 2y agoNot making a point on superiority-inferiority, but rather novelty-homogeneity. Early electronic music (e.g. musique concrete) was nuts, because they were literally building sound. https://m.youtube.com/watch?v=919RleFXcNM https://m.youtube.com/watch?v=919RleFXcNM Once the presets were packaged and productized... you ended up with 808 music. Which wasn't worse, but was objectively less unique.