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I'm asking myself if this might be a good application for a WebGL shader? The issue with "theming to look sketched" is the same as with "hand drawn looking com
by krsdcbl 2y ago
I'm asking myself if this might be a good application for a WebGL shader?
The issue with "theming to look sketched" is the same as with "hand drawn looking components" - it has to be integrated for your specific DOM or App, totally defying the purpose of "making someone understand this is a quick sketch". Because by now, it's far beyond being a sketch.
- riffraff 2y agobut that's the point, it's not a sketch, it's a prototype. Consider building a calendar app. You build part of the thing, but you have not handled error conditions and edge cases, the back-end supports only a single user and you don't have authentication working. It's enough to validate some of the flows and how UX actually works, but if you show it to a customer with the actual proper designs they will subconsciously asume that the work is finished. If the look and feel is "this is not real" it sets their mind in a different configuration.