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*right clicks* *context menu covers entire screen* You can't drag and drop widgets in the hierarchy view, which sucks when a container has a width/height of ze
by AlienRobot 2y ago
*right clicks* *context menu covers entire screen*
You can't drag and drop widgets in the hierarchy view, which sucks when a container has a width/height of zero because it has no widgets inside of them yet.
It's not terrible, but it could be better.
I can't be the only one feels this is weird, right? Like, you have a team who can create an entire IDE, even rendering widgets and dragging them around, but somehow things like organizing a context menu in submenus and making the designer intuitive is too hard. And this is a consistent theme in every one of these apps. The things that should be the hardest to program are programmed, the easiest to implement quality-of-life improvements are lacking. GPU-accelerated video transitions in a timeline based video editor? Easy peasy. A status bar that actually displays statuses? Absolutely impossible to implement.