3 ms·
My first thoughts as a technical artist is that TSL should be abstracted to a VPL like most shader artists are used to whether it's the nodes in Unreal, Blender
by kitaedesigns 2y ago
My first thoughts as a technical artist is that TSL should be abstracted to a VPL like most shader artists are used to whether it's the nodes in Unreal, Blender, Vray etc. They're already starting with three.js playground, but this would allow any traditional shader artists in gamedev or really any industry related to 3D to create really awesome shaders using the same exact workflow they're used to on other apps.