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it feels to me like the gaussian-based algorithm improvements will likely force new render pipelines away from triangles sooner rather than later. It's hard to
by vessenes 2y ago
it feels to me like the gaussian-based algorithm improvements will likely force new render pipelines away from triangles sooner rather than later. It's hard to imagine giving up fidelity like this. And re-rendering to textured triangles is not fast right now. Should be a fun couple of years!
- spookie 2y agoThe real issue is the dependency in a real life enactment. Not even considering the performance.