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Statistics don't tell the complete story. A large portion of that 70% is from developing countries that cannot afford to purchase apps, let alone purchase an iP
by kernal 2y ago
Statistics don't tell the complete story. A large portion of that 70% is from developing countries that cannot afford to purchase apps, let alone purchase an iPhone. A fair comparison would be the US, where iOS and Android are fairly even.
- zer0zzz 2y agoEven if that were true, if you had to choose one platform to serve in NA you’re better off selling to iOS users because they make up a majority of North American mobile phone users.
- kernal 2y agoIt depends on the functionality of the app. I'd choose Flutter so that I could port to multiple platforms with one code base. But, if it was a camera app like Kino then, of course, I would pick 1 platform.
- zer0zzz 2y agoYeah, that makes sense. FWIW I think flutter is pretty cool. I think this sort of thing is only a concern when you have apps that have to use a lot of hardware specific features. Even if they wanted to bring Kino to Android it’d probably require whatever equally expensive and fancy Samsung device hardware I suspect.