4 ms·
I am becoming a big fan of the free to play model. I think it serves a lot of players well: * When you're a kid, money is a scarcity. I would have loved to hav
by Legion 14y ago
I am becoming a big fan of the free to play model. I think it serves a lot of players well:
* When you're a kid, money is a scarcity. I would have loved to have had a bunch of quality F2P games when I was a kid. (Of course, these games tend to be online-based and the commercial Internet wasn't around back then, kids today don't know how good they have it, off my lawn, etc etc)
* When you're a working adult, it's free time that's the scarcity. I'm happy to throw some coin at Tribes: Ascend to give me some of the equipment that I wouldn't have the time to grind and unlock.
* If you're my wife, it's interest level that's the scarcity. She finds game here and there that really grab her interest, but everything else just gets a "meh". F2P means the ability to sample, no sunken cost besides a little bandwidth usage. It's better than demos were, because if the game is a winner, there's no transition hassle from demo to full product - you just keep on playing.
- cageface 14y agoI am becoming a big fan of the free to play model. I think it serves a lot of players well Probably, but not me. I'm the grumpy old curmudgeon that prefers to pay a one-time fee for a quality game and compete purely on skill, not on hours spent grinding or real money spent flipping bits in a DB somewhere. And even at $50 a pop even the typical teenager should be able to pay cash down for a game every month or two. What this is really about is shutting down piracy.
- Laremere 14y agoThere is absolutely nothing in the dota2 store which affects gameplay. All items are 100% cosmetic. This allows anyone to go in and play any hero on even ground, but if you like a character you can spend a little irl coin to customize and stand out.
- cageface 14y agoYeah I was referring to the comment about buying gear in Tribes. I don't have a problem with cosmetic in-game purchases except maybe a worry that they give game designers the wrong incentives.
- Fargren 14y ago"And even at $50 a pop even the typical teenager should be able to pay cash down for a game every month or two." Maybe in the USA and Europe. But in much of the rest of the world -"$50 dollar" usually cost close to $100 dollars -the typical teenager does not have $50 dollars of disposable income every two months. F2P is really awesome.