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Cool beans. My suggestion based on no evidence what-so-ever is that I'd like to see something like this in a richer environment. To give a bad example, VB. Th
by greggman 14y ago
Cool beans.
My suggestion based on no evidence what-so-ever is that I'd like to see something like this in a richer environment.
To give a bad example, VB. The original VB had forms (maybe it still does). You'd make a form. Double click the button and add code for "onclick" basically. I guess maybe that was inspired by Hypercard.
In any case it was really easy to see how to make a useful program because of the structure a form plus code snippets gave. If those code snippets were Blockly that might be better for learning.
A maybe better example is Unity3D. You add a 3d object, attach a Script and start editing code to move that object by supplying an Update() function or something along those lines. Maybe a Step() where you can define state change code snippets?
All I'm saying is a language like Blockly that removes the syntax errors, attached to a larger framework (games, graphics, or webapps), seems like it would make it far more approachable. You could actually make something useful or fun in a less steps.
- teamonkey 14y agoUnity3D has a few 3rd party visual programming languages already, but they're flow-based unlike blocky. http://u3d.as/content/neo-pax/antares-universe-vizio-free/29D http://u3d.as/content/neo-pax/antares-universe-vizio-free/29... http://www.detoxstudios.com/products/uscript/ http://www.detoxstudios.com/products/uscript/ http://www.hutonggames.com/index.html http://www.hutonggames.com/index.html