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If the alternative is to manually maintain 2..10 (or so) versions of each shader for different shading languages, GLSL versions or shader variations manually, t
by flohofwoe 2y ago
If the alternative is to manually maintain 2..10 (or so) versions of each shader for different shading languages, GLSL versions or shader variations manually, then code generation or transpilation from a common source is a pretty good compromise.