3 ms·
If you’re ok with debugging shaders themselves outside an engine, SHADERed does an excellent job cross-platform: https://shadered.org/blog https://shadered.org/
by lights0123 2y ago
If you’re ok with debugging shaders themselves outside an engine, SHADERed does an excellent job cross-platform: https://shadered.org/blog https://shadered.org/blog
- jasonjmcghee 2y agoLooks super promising. Don't see a OS X client and the web version seems quite buggy - a number of the ones I tried to open loaded infinitely (with errors in the console). I'll give it a shot on Windows... Edit: Yeah, this is certainly a step forward compared to what I've been doing. Being able to choose a quad/triangle/pixel and step through breakpoints is fantastic. Not the best interface / ux, but it's motivating.