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It's a dumb & very counter-productive policy and will choke off the supply of new Android devs. Ironically it's now much easier to launch a new app on the Apple
by cageface 2y ago
It's a dumb & very counter-productive policy and will choke off the supply of new Android devs. Ironically it's now much easier to launch a new app on the Apple App Store than it is on Android.
- flax 2y agoApple has its own unnecessary hurdles. Mostly around requiring xcode, which requires a mac. But yeah, both stores need to be forcefully opened. They're sitting on their laurels inside their moats.
- cageface 2y agoThe XCode requirement makes some sense because it would take Apple a lot of extra work to port and support their tools on other platforms. Work that they have no incentive to do. But I think the native app market in general has peaked. Most things can be done in a web app now.
- radicaldreamer 2y agoDistribution and retention still vastly better on the app stores. Haven’t seen a successful web app match polish on mobile either - react native etc. do though but only when distributed as a native bundle.
- cageface 2y agoMaybe but still the overwhelming majority of app store apps never find an audience or make any real revenue. And polish only matters for certain kinds of apps and even then only after you've identified a real market. Targeting both mobile platforms + all desktops is so much easier on the web.
- Hamuko 2y agoI'm more hopeful about Apple porting a proper version of Xcode to the iPadOS, and I'm not particularly hopeful about that either.
- AnthonyMouse 2y agoThe underlying assumption is that Apple is expected to port XCode to some other platform, rather than just using a third party tool on that platform like gcc or VSCode to make iOS apps. Publish a spec and people who want to will make their own tools.
- KronisLV 2y agoAs someone who had to get a MacBook and an iPhone just to develop a mobile app for their ecosystem, it did leave a bit of a sour taste in my mouth and I wish that weren't the case! Surely there could be an open source cross platform IDE and emulator, like Android Studio, which would get me most of the way there regardless of the platform. Kind of wish they'd partner with JetBrains and we'd get Apple Studio or something.
- theyinwhy 2y agoThere was a time: https://www.jetbrains.com/objc/ https://www.jetbrains.com/objc/
- j_4 2y agoI'm not sure about a lot. There are tools available that let you just extract some files from Xcode and build on Windows. These work a treat and are maintained by a single guy.
- viraptor 2y agoXcode not being required doesn't mean Apple is required to provide alternatives. There are some alternative, compatible signing tools already out there for example. They'd just need to stop being control freaks for a little bit.
- throwup238 2y agoI've just been using the MacOS runner in Github Actions. Still requires the $99/year fee but not the $2000 laptop.
- ritwikgupta 2y agoDo you have an example of this workflow? Are you developing outside of XCode on a non-macOS platform in Swift and then essentially compiling and packaging using GitHub Actions?
- flax 2y agoI actually use codemagic.io which is free at my usage level. And amazing. Codemagic has repeatedly provided painless tools to work around Apple's artificial pain points.
- realusername 2y agoI've done both and I'd say Apple is still lagging behind even with this stupid move from Google. It's hard to understate how little sense everything related to appstoreconnect and the dev account makes.
- cageface 2y agoI recently launched a new app on both app stores. I was up and running in a day on iOS. It took me almost three weeks and a huge amount of red tape on Android. Since launch I've done a number of updates and the review process is always faster on iOS too. https://plastaq.com/minimoon https://plastaq.com/minimoon