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I really think Valve knows how to do this right. If you get people hooked on the gameplay they'll pay for silly extravagances. See: Basketball and LA Lights.
by omgsean 14y ago
I really think Valve knows how to do this right. If you get people hooked on the gameplay they'll pay for silly extravagances. See: Basketball and LA Lights.
- Smerity 14y agoFor the community generated content, Valve pays the creator twenty-five percent (25%) of the Adjusted Gross Revenue[1]. TF2 has already paid out $3.5 million to creators, so it's reasonable to assume the TF2 economy has rewarded Valve to the tune of ~$10 million. I think this could work out very well for them. [1]: http://steamcommunity.com/workshop/workshoplegalagreement http://steamcommunity.com/workshop/workshoplegalagreement
- Laremere 14y agoThat number doesn't include items which they don't pay the item creator. Most notable as far as I know keys don't pay anything towards content creators, and they're a very important piece of the economy.
- Natsu 14y ago> If you get people hooked on the gameplay they'll pay for silly extravagances. Some part of me is picturing them becoming the most successful virtual haberdasher ever. http://wiki.teamfortress.com/wiki/Hats http://wiki.teamfortress.com/wiki/Hats