2 ms·
> I think the reason is questionable value. It's my hope, having casually followed the development of the three.js shader nodes and now TSL, that they will end
by esperent 2y ago
> I think the reason is questionable value.
It's my hope, having casually followed the development of the three.js shader nodes and now TSL, that they will end up getting wrapped up into a visual node editor of high quality. As far a I'm aware, they have made some attempt at following the MaterialX spec which should help here.
So even if writing code in TSL has limited utility over pure shader code (I don't have an opinion here but I've seen it brought up a few times), it should make writing a three.js visual node editor much simpler.
- pjmlp 2y agoThat is the BabylonJS approach.