2 ms·
What do you mean, and are you sure? It works in ShaderToy. Big loops will happily unroll until the compiler crashes. There’s a standard trick for doing variable
by dahart 2y ago
What do you mean, and are you sure? It works in ShaderToy. Big loops will happily unroll until the compiler crashes. There’s a standard trick for doing variable length loops (and preventing unrolling): https://shadertoyunofficial.wordpress.com/2017/11/19/avoiding-compiler-crash-or-endless-compilation/ https://shadertoyunofficial.wordpress.com/2017/11/19/avoidin...