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That lux camera company is a very Apple heavy shop and they seem to only make apps that cost 10-20 dollars plus. Why would they waste time on android when a lar
by zer0zzz 2y ago
That lux camera company is a very Apple heavy shop and they seem to only make apps that cost 10-20 dollars plus. Why would they waste time on android when a large corpus of their skills and codebase are already probably in ObjC and Swift programmed against many of Apple's iOS frameworks? To sell a $20 camera app to android users who are pretty much guaranteed to not buy it? Total waste of time to bring software like this with this payment model to Android IMHO.
- popcalc 2y agoYou can just say what you want to say: Android users are poor.
- zer0zzz 2y agoWow, thats a leap and for the record you said they are poor not me. I'm not saying anything that the sales numbers don't already say (app sales, subscriptions, click through rates, anything): Android users just don't buy as much stuff with their phones, it doesn't mean they're poor it just means they don't like to click pay through the hamster's wheel of mobile purchases as much as iOS users.
- kernal 2y agoAnnual Google Play 2023 revenue: $45.63 billion USD.
- zer0zzz 2y agoApple AppStore revenue at a cursory glance looks to be double that annually with a far smaller user base globally.
- kernal 2y agoSure, that was a given. Still, 50% of the App Store revenue still proves Android users do spend money on apps.
- zer0zzz 2y agoThey're over 70% marketshare world wide and they produce less than half the revenue. I am not sure how the math breaks down the odds that an individual android user will buy a $20 app, but it doesn't seem great. My point is if the average Android user were even half as likely to buy then the numbers would be about the same plausibly, they wouldn't be half the revenue. I suspect if you're a small shop focused on apps for the top end of phones you just don't have time for all this.
- kernal 2y agoStatistics don't tell the complete story. A large portion of that 70% is from developing countries that cannot afford to purchase apps, let alone purchase an iPhone. A fair comparison would be the US, where iOS and Android are fairly even.
- zer0zzz 2y agoEven if that were true, if you had to choose one platform to serve in NA you’re better off selling to iOS users because they make up a majority of North American mobile phone users.
- kernal 2y agoIt depends on the functionality of the app. I'd choose Flutter so that I could port to multiple platforms with one code base. But, if it was a camera app like Kino then, of course, I would pick 1 platform.
- zer0zzz 2y agoYeah, that makes sense. FWIW I think flutter is pretty cool. I think this sort of thing is only a concern when you have apps that have to use a lot of hardware specific features. Even if they wanted to bring Kino to Android it’d probably require whatever equally expensive and fancy Samsung device hardware I suspect.