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Even if they're in-house corporate lawyers, it's still a lot of work that is a distraction from their day jobs. And, yes, there may easily be some combination o
by ghaff 2y ago
Even if they're in-house corporate lawyers, it's still a lot of work that is a distraction from their day jobs. And, yes, there may easily be some combination of proprietary libraries and other code that isn't entirely kosher to open source in some way. And, oh, you want the build system for that code? That's something else.
In a lot of cases it would involve tossing an incomplete bunch of code over the wall with few instructions about actually using it. Which is probably not what the recipients had in mind.
Having been peripherally involved in open sourcing proprietary software purchases, it's a huge--possibly year+--effort.
- saulrh 2y ago> In a lot of cases it would involve tossing an incomplete bunch of code over > the wall with few instructions about actually using it. Which is > probably not what the recipients had in mind. Minecraft modders deobfuscate and decompile the game every time Mojang publishes a new release so that mods have the symbols to link against. There are way more people out there who want to play old games and have the skills necessary to modernize a game's codebase than there are making those engines, and they have more time and better-aligned incentives. Essentially every game I know of that's been open-sourced has had someone put in the time to get it building again, even things that barely anyone played. Heck, popular frequently have full-blown from-scratch remakes, c.f. the Spring Engine, OpenTTD, OpenRCT2, StepMania.
- account42 2y ago> In a lot of cases it would involve tossing an incomplete bunch of code over the wall with few instructions about actually using it. Which is probably not what the recipients had in mind. The "recipients" don't mind this at all. Many source ports built from gutted releases speak to that.