4 ms·
All gorgeous, but I'd like to see more quick/simple ones like 'Expand' because the slower ones would probably become tedious real quick after the initial novelt
by glonq 2y ago
All gorgeous, but I'd like to see more quick/simple ones like 'Expand' because the slower ones would probably become tedious real quick after the initial novelty wears off.
- x187463 2y agoDev here: I agree, it's actually a line item in my todo list. That being said, many of them can be made to be very quick via command line arguments without losing the spirit of the effect.
- flir 2y agoThat's a delightful thing you've made. Have you added a command-line switch for the direction of gravity? Some of the animations (eg Pour), could fall up the screen instead of down it. That way, the user can start reading the text immediately.
- x187463 2y agols -latr | tte pour --pour-direction up I have not implemented gravity, haha. I have actually worked on a custom terminal game engine in the past and realized with TTE I am very small amount of scope creep away from landing in that territory again. I promised myself I will not implement physics or collision. Keeping it simple. That being said, as with the example pour syntax above, all of the effects have a ton of config options to allow for most obvious variations.
- flir 2y agoI thought there might be one :) 3d... 3d... 3d... you know you want to.