3 ms·
DLSS has to run in some small fraction of 16ms (as everything else still needs to run in that time) to keep 60fps- granted it’s running on a GPU. But they can
by jasonjmcghee 2y ago
DLSS has to run in some small fraction of 16ms (as everything else still needs to run in that time) to keep 60fps- granted it’s running on a GPU.
But they can be quite fast.
I wouldn’t be surprised if they were and audio is routed through a neural network before relay.
- weebull 2y agoAnd in audio, that meets the definition of really bad latency.