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Many game developers have been successfully using XNA/FNA with C# on all kinds of platforms (and, of course, Unity existed for a long time, and now we have Godo
by neonsunset 2y ago
Many game developers have been successfully using XNA/FNA with C# on all kinds of platforms (and, of course, Unity existed for a long time, and now we have Godot and Stride too). You get to access all the low-level bits when you need to, and you don't have to sacrifice productivity or performance for scripting otherwise.