3 ms·
Unlike general meshes, the low-level triangles used to represent voxel surfaces can be easily computed in a shader rather than stored explicitly, and even per-v
by HelloNurse 2y ago
Unlike general meshes, the low-level triangles used to represent voxel surfaces can be easily computed in a shader rather than stored explicitly, and even per-voxel data can sometimes be recomputed on the fly because of procedural generation.