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Most voxel engines end up rendering triangles. The voxels are used to represent the world to allow for cool physics, in particular destruction.
by Maxatar 2y ago
Most voxel engines end up rendering triangles. The voxels are used to represent the world to allow for cool physics, in particular destruction.
- HelloNurse 2y agoUnlike general meshes, the low-level triangles used to represent voxel surfaces can be easily computed in a shader rather than stored explicitly, and even per-voxel data can sometimes be recomputed on the fly because of procedural generation.