3 ms·
Yeah, I can confirm that the iteration speed is fast. I consider the scripting portion a solved problem right now, having used it so long. Gamedev is so many ot
by fwsgonzo 2y ago
Yeah, I can confirm that the iteration speed is fast. I consider the scripting portion a solved problem right now, having used it so long. Gamedev is so many other things though, and practically every corner of the engine has to have convenience functionality in order to reduce the overall workload. It's rough for gamedevs right now, I feel like.
- johnnyanmac 2y agoIMO the big tools are convinent enough to use. But the rampup time to really understand how the engine ticks is dreadful, because documentation drops off a cliff once you want to do more than animate a few dozen actors in a level (and tbf, sometimes that is indeed enough to ship). The other half of the problem is asset production time. But no game engine is really solving that problem. As you'll discover in that domain, the art community is a lot more protective of their techniques and pipelines than programming. Even more so if looking for game ready asset production. Same issue, different cause.