7 ms·
> 2. Install a RISC-V compiler > On Linux this is fairly straight-forward. Well... Of course on Linux it would be straight forward I'd love for games to star
by sebstefan 2y ago
> 2. Install a RISC-V compiler
> On Linux this is fairly straight-forward.
Well... Of course on Linux it would be straight forward
I'd love for games to start having any/all system languages as the embedded scripting language.
But with Linux being around ~2% of the market share (with "~" in a hand-wavey way), I was kinda looking for the Windows steps to see if how much of a pain this would actually be if somebody wanted to set it up.
- fwsgonzo 2y agoAh yeah, I have installed RISC-V with a oneliner in WSL. So it's not too far off on Windows, but I mostly program on Linux these days. You can also build on a Linux VM and share it to Windows, but what kind of iteration loop is that? I don't know. Perhaps clang-cl could be used on Windows? It depends on how much of a run-time environment one wants.