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I don't have an answer either, but I've seen people who want to use bytecode/a VM using RISC-V just because it's well defined and tooling is already there. This
by fp64 2y ago
I don't have an answer either, but I've seen people who want to use bytecode/a VM using RISC-V just because it's well defined and tooling is already there. This has less to do with RISC-V hardware, or even really the fact that it's RISC-V, and more with using a simple bytecode and VM - e.g. JVM could also work there, but the Java ecosystem comes with what some people consider considerable pain.
- neonsunset 2y agoMany game developers have been successfully using XNA/FNA with C# on all kinds of platforms (and, of course, Unity existed for a long time, and now we have Godot and Stride too). You get to access all the low-level bits when you need to, and you don't have to sacrifice productivity or performance for scripting otherwise.