4 ms·
Lots of visual novels/anime are about shut-ins tremulously venturing out into the world and eventually making friends, usually after a lot of anxiety and misund
by card_zero 2y ago
Lots of visual novels/anime are about shut-ins tremulously venturing out into the world and eventually making friends, usually after a lot of anxiety and misunderstanding. I think they'd probably have an encouraging effect. I remember one where a woman confesses her condition to the person in the next apartment, and is advised to start small by visiting the convenience store. She manages it, and is incredibly proud of herself. Soon she is making lists of convenience stores, and has visited every convenience store in a five-mile radius! And now her problem is to diversify, but, you know, it's a start.
- random9749832 2y agoHow encouraging is it really if there is lots of VNs about shut-ins? Seems like just more escapism. How many does the average person play before they start going outside?
- card_zero 2y agoI guess somewhere in the region of twenty, sixty-two, or maybe five? How could I possibly know the answer to that question? But it seems good if the stories you're consuming discuss your issues and inspire some cognition about your life.
- random9749832 2y agoIt was rhetorical. Thought I made it clear with the preceding sentences.
- card_zero 2y agoOK, so you were rhetorically saying "this can't often help", and I was rhetorically replying "maybe it sometimes does", but neither of us really knows, except I don't think they're bad.