3 ms·
Disclaimer: never was a game dev You're conflating unit tests and functional/integration tests there. A unit test should test that a single function/method/cla
by larsrc 2y ago
Disclaimer: never was a game dev
You're conflating unit tests and functional/integration tests there. A unit test should test that a single function/method/class does what it's expected to do. The game design changes should change how they are put together, but not often what they do. If your setThingOnFire() method suddenly also flips things upside down, you're going to have a bad day. Instead your callers should add calls to flipThingUpsideDown().