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My guess its the exact same technique used in the Comanche games - or at least the same results can be achieved with it. Contrary to popular belief, those gam
by torginus 2y ago
My guess its the exact same technique used in the Comanche games - or at least the same results can be achieved with it.
Contrary to popular belief, those games didn't use true 3D voxels - they used a heightmap that stored a color and height value in the terrain texture which they raymarched into.
You could recreate the same look with raymarching into the texture in a shader which I suspect would look very similar to what the blog post achieved..
- anthk 2y agoThere's a libre game which does that but in 3D and OpenGL, Trigger Rally.