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Iirc Comanche used a ray tracing approach to render the terrain [1]. No Voxels there, just a 2D height map that is sampled. (They called it "VoxelSpace" ... so
by fho 2y ago
Iirc Comanche used a ray tracing approach to render the terrain [1]. No Voxels there, just a 2D height map that is sampled.
(They called it "VoxelSpace" ... so some confusion is warranted)
[1] https://github.com/s-macke/VoxelSpace https://github.com/s-macke/VoxelSpace
- low_tech_love 2y agoSorry for being pedantic, but it’s ray “casting” not tracing. It’s similar in some ways but very different in others.
- usrusr 2y agoMy mind parses any mention of "voxel" that isn't accompanied by a screenshot from one of the original Comanche levels as a lie. The reality is that Comanche was more like a displacement-map twist on the Doom "2.5D" than something that really deserves the term "voxel". But it was so magic, did anything else ever come close?