2 ms·
If you constrain your geometry to a tesselation, it gets much more precise, simple and fast. Like those old atari games where everything was little square tile
by swayvil 2y ago
If you constrain your geometry to a tesselation, it gets much more precise, simple and fast.
Like those old atari games where everything was little square tiles / pixels.
But little squares aren't the most expressive geometry.
How about kisrhombille?
https://en.m.wikipedia.org/wiki/Kisrhombille https://en.m.wikipedia.org/wiki/Kisrhombille