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We use buildkite with a customised verison of https://github.com/improbable-eng/perforce-buildkite-plugin/ https://github.com/improbable-eng/perforce-buildkite-
by maccard 2y ago
We use buildkite with a customised verison of https://github.com/improbable-eng/perforce-buildkite-plugin/ https://github.com/improbable-eng/perforce-buildkite-plugin/
Our game code is in P4, but our backend services are on GH. Having a single CI system means we get easy interop e.g. game updates can trigger backend pipelines and vice versa.
In the past I've used TeamCity, Jenkins, and ElectricCommander(!)