3 ms·
I agree with all of this -- particularly the exploration and discovery aspects. But a side note on this: > You can’t cost-effectively improv your way through
by ecjhdnc2025 2y ago
I agree with all of this -- particularly the exploration and discovery aspects.
But a side note on this:
> You can’t cost-effectively improv your way through an animated movie the way a director and actors can with a camera and a set.
The Jim Henson Company is working on exactly the technology that supports this, actually -- the business of live puppetry capture as distinct from, say, motion capture.
https://www.youtube.com/watch?v=gzbBdRHqGcQ https://www.youtube.com/watch?v=gzbBdRHqGcQ
https://www.youtube.com/watch?v=uDIlylZwLJE https://www.youtube.com/watch?v=uDIlylZwLJE
This kit is expensive/bespoke but I don't know that it's _that_ expensive, set against how much money goes into making movies with large-scale bluescreen work these days. And it's wholly amenable to improv.
- egypturnash 2y agoThey've been experimenting with this since at least 1989. https://muppet.fandom.com/wiki/Waldo_C._Graphic https://muppet.fandom.com/wiki/Waldo_C._Graphic People have done simpler realtime rigs with off-the-shelf hardware and software in the past decade: see "The Dog Of Wisdom", https://www.youtube.com/watch?v=D-UmfqFjpl0 https://www.youtube.com/watch?v=D-UmfqFjpl0 which was made with Blender and a Leap Motion: https://www.youtube.com/watch?v=0a_M9VsZ6Lk https://www.youtube.com/watch?v=0a_M9VsZ6Lk And now we are completely drowning in VTubers, who use software like Live2d that analyzes a webcam image and uses it to control the motions of a pre-made 2D character. I've only ever seen it done to spice up the video of people streaming video games but I'm sure there's someone doing no-budget cartoons with it. There's also Adobe Character Animator, which has been used for various TV stuff like a live performance of Homer Simpson or a few low-budget shows. And then there's VRChat; a few thousand dollars of head-mounted display/facial capture/body trackers and you can get realtime full-body tracking. There's probably someone fucking around with making movies this way too. At this point I'm pretty sure that you could get most of the functionality of that hand-tooled puppetry gizmo by just taking a sock and gluing a couple of ping-pong balls onto it and tweaking some tracking software.