5 ms·
Any time someone talks about how films look better when sets and effects are practical someone chimes in to let them know how actually the horizon was composite
by vile_wretch 2y ago
Any time someone talks about how films look better when sets and effects are practical someone chimes in to let them know how actually the horizon was composited or they added CGI sand in this sandstorm scene that would be extremely dangerous to film in if it were real. Just internet pedants who take everything way too literally.
- TheGRS 2y agoBigger tendency of discourse to draw quick association lines instead of looking at the product holistically. A handful of bad video games released with poor micro-transactions, so micro-transactions leads to bad games. A lot of bad movies released with over-reliance on poor CGI, so CGI leads to bad movies. But in both of those cases I can see where the underlying methods could be a net positive for the product - if implemented well and with good intent. In the case of Fury Road, tons of great choices that are a net positive on the product. Including practical stunts and CGI and lots of artfully done color saturation. A lesser movie will try to ape everything Fury Road did just to make a quick buck on its success, but not really taking into account how the color saturation or the stunts enhanced parts of the story and theme. People with an opinion on a piece of work: judge it how it should be judged on the whole! These little shortcuts in discourse are boring and tiresome.
- lupusreal 2y ago> micro-transactions leads to bad games. That claim is true. It was more than "a handful" of micro transaction games that are bad, it's virtually all of them. Micro-transactions, even if initially implemented with a "good intent" are intrinsically corrupting and any developer who implements them will get dollar signs in their eyes blinding them to taste, tact and good game design.