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A few things: 1) It makes user management stupid-simple. I can authenticate with Facebook/Twitter/signup easily (not that it's really that hard, but still), an
by nbclark 14y ago
A few things:
1) It makes user management stupid-simple. I can authenticate with Facebook/Twitter/signup easily (not that it's really that hard, but still), and the user info is automatically saved to the cloud.
2) I then use it to store game state, retrieve a list of active games/previous games.
3) Push notifications are really easy. Each client opens a "channel", and the other client sends a push to their opponent's channel after their turn is complete.
I suppose I should clarify that I am building a turn-based iPad game, where the game state needs to be stored between turns.
- fictorial 14y ago(I was going to write you offline but you do not have an email associated with your HN account.) I too am developing a turn-based iOS game using Parse. I've found the entire process to be painless. It's a shame Game Center's turn-based API has so many issues [1] Perhaps if iOS 6 is announced at WWDC some of these Game Center issues will be included? For now it's easy enough on Parse to do the equivalent work "by hand". [1]: http://ishamrock.com/post/20122762136/words-play-reflections-on-game-cente http://ishamrock.com/post/20122762136/words-play-reflections... rs-turn-based
- nbclark 14y agoWill follow-up with you...