3 ms·
Personally, I would say writing compute shaders to do nontrivial tasks like parsing, sorting, and handling data structures. There's a lot of this in Vello. Ther
by raphlinus 2y ago
Personally, I would say writing compute shaders to do nontrivial tasks like parsing, sorting, and handling data structures. There's a lot of this in Vello. There's a small community of people doing this, which I think will be growing as WebGPU catches on.