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Sure! Pinning down some shared criteria for quality and obscurity might be a challenge, but I can give it a try. I'll only include games that I've played recent
by Hammershaft 2y ago
Sure! Pinning down some shared criteria for quality and obscurity might be a challenge, but I can give it a try. I'll only include games that I've played recently with an overall steam review score of >=%94 and less than 1000 cumulative steam reviews.
Deadeye Deepfake Simulacrum: https://store.steampowered.com/app/1545990/Deadeye_Deepfake_Simulacrum/ https://store.steampowered.com/app/1545990/Deadeye_Deepfake_...
Tandis: https://store.steampowered.com/app/1297210/Tandis/ https://store.steampowered.com/app/1297210/Tandis/
Nidus: https://store.steampowered.com/app/2372170/NIDUS/ https://store.steampowered.com/app/2372170/NIDUS/
Recursed: https://store.steampowered.com/app/497780/Recursed/ https://store.steampowered.com/app/497780/Recursed/
HyperRogue: https://store.steampowered.com/app/342610/HyperRogue/ https://store.steampowered.com/app/342610/HyperRogue/
Can Of Wormholes: https://store.steampowered.com/app/1295320/Can_of_Wormholes/ https://store.steampowered.com/app/1295320/Can_of_Wormholes/
Mosa Lina: https://store.steampowered.com/app/2477090/Mosa_Lina/ https://store.steampowered.com/app/2477090/Mosa_Lina/
Sigma Impact: https://store.steampowered.com/app/1654890/Sigma_Impact/ https://store.steampowered.com/app/1654890/Sigma_Impact/
Wilmot's Warehouse: https://store.steampowered.com/app/839870/Wilmots_Warehouse/ https://store.steampowered.com/app/839870/Wilmots_Warehouse/
Filcher: https://store.steampowered.com/app/1355650/Filcher/ https://store.steampowered.com/app/1355650/Filcher/
Magicube: https://store.steampowered.com/app/2216120/Magicube/ https://store.steampowered.com/app/2216120/Magicube/
Stick It: https://store.steampowered.com/app/1828900/Stickit/ https://store.steampowered.com/app/1828900/Stickit/
There are a ton of indie multiplayer games that at one point would have appeared on this list, but as small multiplayer games are starved of population they enter a death cycle where new reviews are negative as a result.
- somenameforme 2y agoI'd drop the max reviews down by quite a lot. Sales:reviews tend to be around 60:1. So a game with 1000 reviews has sold tens of thousands of copies. We can look at something like the PS2 for some reality checks. It sold 1.5 billion games through 4000 titles. So an average of 350k sales. And of course that's going to follow something like a typical 80/20 ratio, which would leave us with a median sales in the ballpark of 70k! Of course Steam has far more players, but also way more games. The PS2 was a ring-fenced minimal competition domain with an attentive and [relatively] content starved audience! I decided to look up Tandis first. First off the game has been featured on Ars Technica [1], Rocker Paper Shotgun [2], and lots of other places. So it's definitely not like nobody heard of it. But it just doesn't really seem to drag people in. The reviews, positive as they are, all seem to stop playing after an average of around 3 hours. In fact a huge number of the positive written reviews have less than 1 hour of lifetime gameplay, which is pretty weird for a game that comes at a relatively premium price. And the peak players, a month after release was 7. [3] I'm guessing the players that moved on after such short timeframes probably weren't actively recommending this game outside of those reviews. Would you have actively recommended it, outside just filtering your library and seeing it there? [1] - https://arstechnica.com/gaming/2022/04/tandis-review-the-ultimate-geometry-based-puzzle-game/ https://arstechnica.com/gaming/2022/04/tandis-review-the-ult... [2] - https://www.rockpapershotgun.com/geometry-puzzle-game-tandis-bends-shapes-and-minds https://www.rockpapershotgun.com/geometry-puzzle-game-tandis... [3] - https://steamcharts.com/app/1297210 https://steamcharts.com/app/1297210
- Hammershaft 2y agoThe only source I can find for a 1:60 review to sale ratio is this: https://gameworldobserver.com/2022/11/15/how-to-count-game-sales-steam-2022-review-multiplier https://gameworldobserver.com/2022/11/15/how-to-count-game-s... This article explicitly mentions that that ratio only holds for hit games, and mentions that the ratio for smaller games is roughly 1:20, which is still a high ratio compared to figures I've heard in post mortems. Assuming a game with 1,000 reviews that takes ~3 years for 1 developer to make and support that sells for $15 at a 1:20x ratio. We're looking at 210,000 after steam's cut and before taxes, this developer at top of our review range is making ~70k a year before taxes that are calculated on one year of income. Many small indie developers lose ~35% of their income to taxes alone on game sales and so even under nearly ideal conditions for this 1000 review max constraint we have a developer earning <$50,000. Note that many of the games I listed are highly rated but have less than 200 reviews EDIT: I often reccomend Tandis to people, it's a great puzzle game that builds geometric intuition, and it's designed to distill that intuition into a roughly 5 hour play time.
- somenameforme 2y agoHere's a search for you with about a zillion results. [1] It's definitely way above 20:1. Your link references that number only for games with less than 1000 sales, and provides the data - which is super biased towards games with very near 0 sales, but tons of reviews. It could just be the games were terrible, but another potential issue is shilling. Many developers buy fake positive reviews. To my knowledge nobody has ever been banned for this (though devs have been banned for naively writing fake reviews themselves), but I expect these games end up getting some sort of a deranking or soft shadow ban, because it'd be absurdly easy to detect on Steam's side, and the games that do it seem to often end up buried after what's presumably an extremely low sales:review ratio. Here's an article that also includes some of the games that are hiring shills. [2] [1] - https://search.brave.com/search?q=steam+reviews+to+sales+ratio https://search.brave.com/search?q=steam+reviews+to+sales+rat... [2] - https://steamcommunity.com/groups/Sentinels_of_the_Store/announcements/detail/4222762959836264571 https://steamcommunity.com/groups/Sentinels_of_the_Store/ann...
- kibbi 2y agoSurely you're not claiming that a game with fewer than 1000 reviews is "languishing"? Any indie game with 1000 reviews is very successful. Picking your first example, Deadeye Deepfake Simulacrum has about 460 reviews, roughly 20,000 copies sold, an estimated revenue of about $120,000 while it's still in early access, and apparently a developer team size of 1. I'd guess that this game will net the developer several hundred thousand dollars over the next 10 years. (Regarding multiplayer games: yes, these are a different case because they need to reach some critical mass to have a chance.)
- Hammershaft 2y agoDeadeye deepfake Simulacrum has been in development for ~4 years and is still getting updated, so even at this estimate we're looking at a take home pay of 30k - 40k per year before taxes.
- kibbi 2y agoYou're right. Three things: 1. He isn't working on this exclusively. In the update notes, he mentions that he's making the game in parallel to a job. He recently finished his degree and sometimes takes time off for his next project. In 2021 he said, 'As I’ve mentioned before, game development is not a full time job for me, it’s just a hobby that consumes a lot of my nights and weekends.' Obviously this must be considered when evaluating the revenue. 2. After he finishes the game, it will still have a long tail of sales over the following years. He can develop another game, whose long tail will overlap with the first one, then with a third game, etc. But I don't know how to estimate these long tails after the first couple of years. 3. It seems to be his first game on Steam. This is actually a very interesting case. I think he does most things right (though he doesn't seem to do enough marketing on Twitter). I assume that he'll arrive at a place where he has the option to go full-time sooner or later.
- Hammershaft 2y agoYeah it's definitely one of the better cases here, as with all the devs on this list I just hope he succeeds and can make more games.