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When I was writing my own NES game I found the annotated SMB assembly to be quite informative. Also, many of the Capcom games used the same basic engine for re
by sircastor 2y ago
When I was writing my own NES game I found the annotated SMB assembly to be quite informative.
Also, many of the Capcom games used the same basic engine for rendering backgrounds. I modeled my background tile renderer after Ducktales’.
This kind of work really is invaluable.