4 ms·
> As one of the Solvespace maintainers I have a few comments: > > 1) You don't want just 2D constraints, 3D is better. If you were writing in C++ I'd say just t
by virtualritz 2y ago
> As one of the Solvespace maintainers I have a few comments:
>
> 1) You don't want just 2D constraints, 3D is better. If you were writing in C++ I'd say just take our constraint solver (Like Dune3D did).
There is also a wrapper around SolveSpace's solver for Rust[1] but I dunno how hard that would be/is to compile for the webassembly target ...
[1] https://github.com/thekakkun/rust_slvs https://github.com/thekakkun/rust_slvs